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<FONT color="green">001</FONT>    package org.bukkit.entity;<a name="line.1"></a>
<FONT color="green">002</FONT>    <a name="line.2"></a>
<FONT color="green">003</FONT>    public interface Tameable {<a name="line.3"></a>
<FONT color="green">004</FONT>    <a name="line.4"></a>
<FONT color="green">005</FONT>        /**<a name="line.5"></a>
<FONT color="green">006</FONT>         * Check if this is tamed<a name="line.6"></a>
<FONT color="green">007</FONT>         *<a name="line.7"></a>
<FONT color="green">008</FONT>         * If something is tamed then a player can not tame it through normal methods, even if it does not belong to anyone in particular.<a name="line.8"></a>
<FONT color="green">009</FONT>         *<a name="line.9"></a>
<FONT color="green">010</FONT>         * @return true if this has been tamed<a name="line.10"></a>
<FONT color="green">011</FONT>         */<a name="line.11"></a>
<FONT color="green">012</FONT>        public boolean isTamed();<a name="line.12"></a>
<FONT color="green">013</FONT>    <a name="line.13"></a>
<FONT color="green">014</FONT>        /**<a name="line.14"></a>
<FONT color="green">015</FONT>         * Sets if this has been tamed. Not necessary if the method setOwner has been used, as it tames automatically.<a name="line.15"></a>
<FONT color="green">016</FONT>         *<a name="line.16"></a>
<FONT color="green">017</FONT>         * If something is tamed then a player can not tame it through normal methods, even if it does not belong to anyone in particular.<a name="line.17"></a>
<FONT color="green">018</FONT>         *<a name="line.18"></a>
<FONT color="green">019</FONT>         * @param tame true if tame<a name="line.19"></a>
<FONT color="green">020</FONT>         */<a name="line.20"></a>
<FONT color="green">021</FONT>        public void setTamed(boolean tame);<a name="line.21"></a>
<FONT color="green">022</FONT>    <a name="line.22"></a>
<FONT color="green">023</FONT>        /**<a name="line.23"></a>
<FONT color="green">024</FONT>         * Gets the current owning AnimalTamer<a name="line.24"></a>
<FONT color="green">025</FONT>         *<a name="line.25"></a>
<FONT color="green">026</FONT>         * @return the owning AnimalTamer, or null if not owned<a name="line.26"></a>
<FONT color="green">027</FONT>         */<a name="line.27"></a>
<FONT color="green">028</FONT>        public AnimalTamer getOwner();<a name="line.28"></a>
<FONT color="green">029</FONT>    <a name="line.29"></a>
<FONT color="green">030</FONT>        /**<a name="line.30"></a>
<FONT color="green">031</FONT>         * Set this to be owned by given AnimalTamer.<a name="line.31"></a>
<FONT color="green">032</FONT>         * If the owner is not null, this will be tamed and will have any current path it is following removed.<a name="line.32"></a>
<FONT color="green">033</FONT>         * If the owner is set to null, this will be untamed, and the current owner removed.<a name="line.33"></a>
<FONT color="green">034</FONT>         *<a name="line.34"></a>
<FONT color="green">035</FONT>         * @param tamer the AnimalTamer who should own this<a name="line.35"></a>
<FONT color="green">036</FONT>         */<a name="line.36"></a>
<FONT color="green">037</FONT>        public void setOwner(AnimalTamer tamer);<a name="line.37"></a>
<FONT color="green">038</FONT>    <a name="line.38"></a>
<FONT color="green">039</FONT>    }<a name="line.39"></a>




























































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